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#ifndef CCONSOLE #define CCONSOLE #include <iostream> #include <string> #include <SDL/SDL.h> #include <SDL/SDL_ttf.h> #include <Framework.hpp> using namespace std; class CConsole { SDL_Surface *Screen; SDL_Surface *Console; SDL_Color TextColor; TTF_Font *Font; SDL_Rect Back; SDL_Rect Text; Uint8 *Keystate; string Input; public: void Get_String(); }; #endif |
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#include <Console.hpp> void CConsole::Get_String() { string Prompt("Type->"); int key=0; SDL_ShowCursor(0); this->Screen=Framework->Get_Screen(); this->Keystate=SDL_GetKeyState(0); while(!(this->Keystate[SDLK_RETURN] || this->Keystate[SDLK_ESCAPE])) { SDL_PumpEvents(); if(this->Keystate[SDLK_LSHIFT] || this-Keystate[SDLK_RSHIFT]) switch(this->Keystate[key]) { case SDLK_a: this->Input.append("A"); break; case SDLK_b: this->Input.append("B"); break; case SDLK_c: this->Input.append("C"); break; case SDLK_d: this->Input.append("D"); break; case SDLK_e: this->Input.append("E"); break; case SDLK_f: this->Input.append("F"); break; case SDLK_g: this->Input.append("G"); break; case SDLK_h: this->Input.append("H"); break; case SDLK_i: this->Input.append("I"); break; case SDLK_j: this->Input.append("J"); break; case SDLK_k: this->Input.append("K"); break; case SDLK_l: this->Input.append("L"); break; case SDLK_m: this->Input.append("M"); break; case SDLK_n: this->Input.append("N"); break; case SDLK_o: this->Input.append("O"); break; case SDLK_p: this->Input.append("P"); break; case SDLK_q: this->Input.append("Q"); break; case SDLK_r: this->Input.append("R"); break; case SDLK_s: this->Input.append("S"); break; case SDLK_t: this->Input.append("T"); break; case SDLK_u: this->Input.append("U"); break; case SDLK_v: this->Input.append("V"); break; case SDLK_w: this->Input.append("W"); break; case SDLK_x: this->Input.append("X"); break; case SDLK_y: this->Input.append("Y"); break; case SDLK_z: this->Input.append("Z"); break; } switch(this->Keystate[key]) { case SDLK_BACKSPACE: this->Input.erase(Input.npos); break; case SDLK_a: this->Input.append("a"); break; case SDLK_b: this->Input.append("b"); break; case SDLK_c: this->Input.append("c"); break; case SDLK_d: this->Input.append("d"); break; case SDLK_e: this->Input.append("e"); break; case SDLK_f: this->Input.append("f"); break; case SDLK_g: this->Input.append("g"); break; case SDLK_h: this->Input.append("h"); break; case SDLK_i: this->Input.append("i"); break; case SDLK_j: this->Input.append("j"); break; case SDLK_k: this->Input.append("k"); break; case SDLK_l: this->Input.append("l"); break; case SDLK_m: this->Input.append("m"); break; case SDLK_n: this->Input.append("n"); break; case SDLK_o: this->Input.append("o"); break; case SDLK_p: this->Input.append("p"); break; case SDLK_q: this->Input.append("q"); break; case SDLK_r: this->Input.append("r"); break; case SDLK_s: this->Input.append("s"); break; case SDLK_t: this->Input.append("t"); break; case SDLK_u: this->Input.append("u"); break; case SDLK_v: this->Input.append("v"); break; case SDLK_w: this->Input.append("w"); break; case SDLK_x: this->Input.append("x"); break; case SDLK_y: this->Input.append("y"); break; case SDLK_z: this->Input.append("z"); break; } cout << "Input: " << Input << endl; SDL_FillRect(this->Screen, 0, 0x0000ff); this->Font=TTF_OpenFont("bin/Garamond itc.ttf", 20); if(!this->Font) cout << "Schriftart konnte nicht geladen werden.\n" << TTF_GetError() << endl;; this->TextColor={255,0,0}; this->Text.x=10; this->Text.y=10; this->Console=TTF_RenderText_Solid(this->Font, Prompt.c_str(), this->TextColor); SDL_BlitSurface(this->Console, 0, this->Screen, &this->Text); this->TextColor={0,255,0}; this->Text.x=80; this->Text.y=10; this->Console=TTF_RenderText_Solid(this->Font, this->Input.c_str(), this->TextColor); SDL_BlitSurface(this->Console, 0, this->Screen, &this->Text); SDL_Flip(this->Screen); SDL_EnableKeyRepeat (0, 50); SDL_FreeSurface(Console); TTF_CloseFont(this->Font); } } |
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#include <Framework.hpp> #include <Console.hpp> int main(int argc, char *argv[]) { CConsole Console; Framework->Init(800, 600, 32); Console.Get_String(); Framework->Quit(); } |
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